![]() If you get half as much enjoyment from viewing the screenshots and reading my short comments on how I found each variant to be and perhaps posting a reply or two I'm happy. Its fair to say it took me ages and ages to do this over a couple of weeks as I had available free time, inclination and energy but it is something I had planned on doing quite a few months ago. The comments on each version are not always in alphabetical order in each topic, this is by machine playing order rather than design as I used one text file per game for all machines and it does not reflect any form of rating, that being because a machine is first or last in the topic does not make its version of the game any better or worse. ![]() Had I played with one emulator and each game, I may of lost thoughts about some of them when it came to using a different emulator for the next round, so although it was a lot more work I think it was worth it. ![]() No real attempt was made to play them too hard or for too long, merely enough to get a feel for them in their different environment and how they were. One game tested on each platform in turn, taking a few screenshots and making very brief notes as I played. I did not run one emulator then each game in turn and play, as I'd likely forget anything specific about it between each variant! Instead I did it the harder way. I do point out some differences between versions where I noticed them but this is merely for reference such as playing speed and controls etc. Its not really a group review as such, perhaps in some ways it could be considered 'mini comments' about each game as I saw them, errors and omissions excepted! I'm also purposely not covering our versions of these games here. In general, if the version I had to hand did not work and one or two attempts (say a tape and a disc version) obtained from elsewhere did not function despite adjusting emulation machine type settings etc then I ignored that game on that machine. The reason for this is as I worked with what I "had to hand" already plus what I could find easily and actually loaded without too much difficulty.įor example I did have a couple more Oric Atmos games and some more MSX versions too, however as I was unable to get them to load I had to discount them which was a bit of a shame unfortunately but I did not want to waste too much time hunting more versions down. I'm aware there are some perhaps 'better' candidates for this and also that some of the games I played do actually exist on platforms I have not tested. I had to be sensible so it is now only 21 games, otherwise it could of grown to about 100 or more. This was initially planned to be about 10 "of the well known" but the list started to grow to 20 then 30. I sometimes enjoy titles (which are not tested here) on other platforms too! The game was a huge success, with more than 1 mln copies sold, and it's considered one of the best games made in Spain.Ī remastered version was released in 2019 on Steam and GOG.None of this is in any way attempting to downgrade these games on other platforms, someone will love them elsewhere regardless of which we are all here for our retro computing experiences because we enjoy it. Using them properly and possibly without raising the alarm, will be fundamental. Not all of them are available in every mission, only the ones that you need - if you want, like Lemmings. There are six men at your disposal, each with his own skills: the sniper, the killer, the diver, the demolitions expert, the spy, and the driver. At first sight, Commandos might seem like a classic real-time strategy game, but you soon discover that it's more a puzzle-tactical game, with mechanics heavily based on stealth. It is set during World War 2, and it includes scenarios in North Africa and Europe, with missions that vary from assassinations, sabotage, or rescuing other soldiers. This first game, designed by Gonzalo Suárez and Ignacio Pérez Dolset, was released in 1998 for Windows only. Commandos: Behind Enemy Lines is the first chapter of a famous tactical game series created by the Spanish studio Pyro and published by Eidos.
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